The Fellowship of Play presents
Deal the hand.
Change the world around it.

No-Limit Hold'em collides with Powers, Courts, dangerous Items, and table states — rebuilt as software in candle-lit medieval enamel.

STUDY 03 · CANDLE-LIT ENAMEL EDITION · 2–4 PLAYERS · 13+ · 20–45 MIN
Set the table

Poker becomes possibility.

Antes replace blinds. Three hole cards come down instead of two, and the object stays as old as the game hall itself: win all coins on the table. Then the Powers arrive — 106 artifacts that bend the rules through four exact timing windows — and every hand becomes a small, dangerous negotiation with the world around it.

Rules language stays calm, imperative, and unambiguous — Reveal and resolve clockwise from the dealer. Art never carries type; card text, strategy, and beginner guidance arrive on demand, in their own quiet layers.

Useful. Dangerous. Tactile.

180
Cataloged assets
106
Power artifacts
16
Deck identities
10
Dangerous items
The one place green survives

The felt keeps its color.
The hall answers in garnet.

Four competitors collide around an enamel gaming table. The malachite felt is the table itself — everything beyond its edge is candle-lit: wine-dark grounds, gules action, cloisonné gold.

Q
Q
Quiet enamel

Four rules, kept exactly.

01

Cloisonné structure

Gold cloisons organize the scene and preserve legibility at small sizes.

02

Champlevé depth

Recessed dark metal gives objects weight without veiling the image in facets.

03

Quiet light

One meaningful glow, restrained edges, and smooth faces keep the action readable.

04

Software separation

Art never carries type. Copy, strategy, guidance, and provenance arrive on demand.

Choose how you play

Four Classes. Four Courts.
Sixteen identities.

Classes are how you play — they carry a monogram, never a hue. Courts are what guides you — they carry the color. Class × Court makes sixteen 40-card deck identities.

M

Merchant

Adaptive · Midrange

Reads the table and trades tempo for position. Profits from everyone else's certainty.

N

Noble

Tight · Control

Plays few hands and owns the ones it plays. The pot comes to the crown in time.

R

Rogue

Tight · Aggressive

Waits in the dark, then strikes once, precisely. You will not see the second knife.

W

Warrior

Loose · Aggressive

Raises first and asks after. Pressure is a weapon; the ante is a war drum.

K

King · Wealth

Q

Queen · Intellect

J

Jack · Skill

Jo

Joker · Craftiness

106 Powers · four moments

Plot. Strike. Answer. Reveal.

Every Power resolves in one of four timing windows. The window carries the hue — the Counter answers in argent, the parry of steel.

01 · SetupPlotBefore betting beginsLay the ground before a coin moves.
02 · RoundStrikeOn your turn, before actingBend the hand while it is still alive.
03 · CounterAnswerWhen its trigger occursSteel meets the move already made.
04 · ShowdownRevealBefore hole cards revealThe last word, spoken in gold.
The craft

The candle-lit system.

Sibling to the Kiduna AI design system — same enamel grammar, same metals and parchment, opposite hour. Where Kiduna is the day-realm, Royals & Rogues is the game hall after dark.

Void#080304
Ink#140a0d
Oxblood#4d151b
Garnet#a83a3f
Gold#e8b24a
Bright#ffd981
Cream#f7eccb
Muted#a99e88
Azure · Jack Purpure · Queen Vert · the felt Copper · Joker Argent · Counter Vermilion · error only
Type · EB Garamond over Avenir

Build the whole game.

Old-style figures hang in prose — 106 Powers, 54 deck assets, 16 identities — while stats stay lining. Small caps carry the running heads, and one garnet phrase per headline is the tell.

em.rr-emph · .rr-smallcaps · .rr-onum · .rr-dropcap · .rr-fleuron ❦
Materials · quiet enamel
R
C

Opaque enamel over recessed metal. The gold rim means REAL — a live, registered artifact. One glow per composition; shadows deep and dark, never bright.

.rr-enamel · .rr-champleve · .rr-glow — two metals: or & argent
Review all 180 assets → The Kiduna design record →